From Still Shots to Real-Time 4D - 26.01
Title:
From Still Shots to Real-Time 4D
Authors:
Thomas DETJEN
Emergent Vision Technologies Inc, Port Coquitlam, BC, Canada;
Emergent Vision Technologies GmbH, Kernen, Germany
Abstract:
This presentation compares still-camera arrays, cinema-camera rigs and high-speed GigE systems for
4D capture, highlighting the strengths and trade-offs of each approach.
A practical 96-camera example shows how camera choice and synchronization affect network capacity
and workstation requirements.
The talk also introduces in-camera H.265 compression as an option for reducing bandwidth and storage
demands, and closes with a look at how the move toward real-time Gaussian splatting is shaping the
requirements for reliable capture systems.
Abstract:
Presentation:
Full video will be available here in Q3.2027; it is already availble in the proceedings (purchase order).
How to Cite (MLA):
Detjen, Thomas, "From Still Shots to Real-Time 4D", Proceedings of 3DBODY.TECH 2026 - 17th International Conference and Expo on 3D/4D Body Technologies, Lugano, Switzerland, 20-21 Oct. 2026, #01
Details:
Proceedings: 3DBODY.TECH 2026, 20-21 Oct. 2026, Lugano, Switzerland
Paper/Presentation: #01
DOI: -
License/Copyright notice
Proceedings: © Hometrica Consulting - Dr. Nicola D'Apuzzo, Switzerland, hometrica.ch.
Authors retain all rights to individual papers, which are licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The papers appearing in the proceedings reflect the author's opinions. Their inclusion in the proceedings does not necessary constitute endorsement by the editor or by the publisher.
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