3DGS & 4DGS - From Capture to Presence: 4D Digital Humans - 25.58

Title:

3DGS & 4DGS - From Capture to Presence: 4D Digital Humans

Authors:

Azad ABBASI

GeniusXR, Montreal QC, Canada

Abstract:

This presentation introduces a complete end-to-end pipeline for 4D digital humans - from multi-camera capture and 4D Gaussian Splatting reconstruction to compression, streaming, and real-time web playback.

Presentation:

VIDEO will be available here in Q3.2026.
VIDEO availble in proceedings (purchase order)

How to Cite (MLA):

Abbasi, Azad, "3DGS & 4DGS - From Capture to Presence: 4D Digital Humans", Proceedings of 3DBODY.TECH 2025 - 16th International Conference and Expo on 3D/4D Body Scanning, Data and Processing Technologies, Lugano, Switzerland, 21-22 Oct. 2025, #58

Details:

Proceedings: 3DBODY.TECH 2025, 21-22 Oct. 2025, Lugano, Switzerland
Paper/Presentation: #58
DOI: -

License/Copyright notice

Proceedings: © Hometrica Consulting - Dr. Nicola D'Apuzzo, Switzerland, hometrica.ch.
Authors retain all rights to individual papers, which are licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The papers appearing in the proceedings reflect the author's opinions. Their inclusion in the proceedings does not necessary constitute endorsement by the editor or by the publisher.


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