3DBODY.TECH 2022 - Paper 22.30

W. Glascoe et al., "Relationships Between Rigs and Humanoid and Coveroid Landmarks", Proc. of 3DBODY.TECH 2022 - 13th Int. Conf. and Exh. on 3D Body Scanning and Processing Technologies, Lugano, Switzerland, 25-26 Oct. 2022, #30, https://doi.org/10.15221/22.30.


Relationships Between Rigs and Humanoid and Coveroid Landmarks


William GLASCOE 1, Katy SCHILDMEYER 2, Emma SCOTT 3, Simeon GILL 4, Alfredo BALLESTER 5, Carol MCDONALD 6

1 Web3D Consortium, Burtonsville MD, USA;
2 KS Apparel Design & Consulting, Salt Lake City UT, USA;
3 Fashion Should Empower Research Group, Victoria BC, Canada;
4 The University of Manchester, Manchester, England, UK;
5 Instituto de Biomecanica de Valencia, Universitat Politecnica de Valencia, Spain;
6 Gneiss Concept, Washougal WA, USA


3D body scanning, 3D body photography, and motion capture systems, along with Coveroid creation and ideation tools still have significant interoperability gaps and user interface shortfalls. As much as consumers want to trust virtual try-on platforms, and brands want a return on investment of 3d tools via industry key performance indicators like fit-related returns, the trade-offs brands made in repurposing creation tools from the gaming industry remain insufficient for designing Coveroids (virtual apparel or garments) to fit Humanoids (avatars) of consumers. Currently, mesh construction is a painstaking process, involving joint hierarchy definition, binding of mesh vertices to joint centers, and application of weights to each joint. Apparel landmarks are equally as challenging, with many landmarks located on soft tissues that slide over the underlying skeleton and bony references moved by the Coveroid and/or body movement. The most appropriate positions to associate with vertebrae and spinal sections (Cervicale, Thoracic, Lumbar, Sacral) for the rigged model are of discussion.


Humanoid, Coveroid, rig, landmarking, rigging, digital skeleton, 3D mesh, avatar, body scan


Full paper: 2230glascoe.pdf
Proceedings: 3DBODY.TECH 2022, 25-26 Oct. 2022, Lugano, Switzerland
Paper id#: 30
DOI: 10.15221/22.30
Presentation video: 3DBodyTech2022_30_glascoe.mp4

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