Paper 16.225

C. Heindl et al., "Photorealistic Texturing of Human Busts Reconstructions", in Proc. of 7th Int. Conf. on 3D Body Scanning Technologies, Lugano, Switzerland, 2016, pp. 225-230,


Photorealistic Texturing of Human Busts Reconstructions


Christoph HEINDL, Sharath Chandra AKKALADEVI, Harald BAUER

PROFACTOR GmbH, Steyr, Austria


Recent developments in the RGBD sensors systems, lead to a new generation of sensors providing high quality color images along with moderate depth resolution images. Most state-of-the-art real-time reconstruction algorithms support colorized reconstruction by methods that rely on vertex colorization. However, the resolution of vertex colorization is directly linked to mesh resolution. High quality color images therefore require an enormous amount of vertices in order to capture image details. This leads to unattractive large model files, large memory consumption and long processing times. In this work we propose an automated pipeline that is able to texture low-resolution geometric meshes with high quality color images. Experiments evaluate the proposed method in challenging environments such as varying illumination and non-rigid reconstructions.


Full paper: 16.225.pdf
Proceedings: 3DBST 2016, 30 Nov.-1 Dec. 2016, Lugano, Switzerland
Pages: 225-230
DOI: 10.15221/16.225

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