3D Product Development Based on Kinematic Human Models - 13.310
A. Leipner and S. Krzywinski, "3D Product Development Based on Kinematic Human Models", in Proc. of 4th Int. Conf. on 3D Body Scanning Technologies, Long Beach CA, USA, 2013, pp. 310-316, https://doi.org/10.15221/13.310.
Title:
3D Product Development Based on Kinematic Human Models
Authors:
Anja LEIPNER, Sybille KRZYWINSKI
Institute of Textile Machinery and High Performance Material Technology (ITM), TU Dresden, Dresden, Germany
Abstract:
3D product development is a very interesting topic for a widely range of applications on the garment industry. Although the 3D scanning of human bodies is widespread the pattern construction process is done mostly in 2D. One reason is the unusable standard scan posture. Our approach uses scripting to develop a kinematic system inside scan data in a widely automated process. The kinematic system consists of bones and muscles and deforms the surface of the scan data in a nearly realistic manner in any required posture. All modeling and animation work is done in Autodesk Maya.
Keywords:
3D scanning, automation, character animation, human body simulation, musculoskeletal simulation, 3D product development
Details:
Full paper: 13.310.pdf
Proceedings: 3DBST 2013, 19-20 Nov. 2013, Long Beach California, USA
Pages: 310-316
DOI: https://doi.org/10.15221/13.310
License/Copyright notice:
Proceedings: © Hometrica Consulting - Dr. Nicola D'Apuzzo, Switzerland, hometrica.ch.
Authors retain all rights to individual papers, which are licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
The papers appearing in the proceedings reflect the author's opinions. Their inclusion in the proceedings does not necessary constitute endorsement by the editor or by the publisher.
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