Paper 13.056

J.-M. Surville and T. Moncoutie, "3D Virtual-Try-On: The Avatar at Center Stage", in Proc. of 4th Int. Conf. on 3D Body Scanning Technologies, Long Beach CA, USA, 2013, pp. 56-61,


3D Virtual Try-On: The Avatar at Center Stage



Lectra, France


Being the true clones of real humans - regardless if they have been body-scanned or built from scratch -, 3D avatars are getting more attention in the fashion industry, thanks to the development of virtual try-on. With increased confidence in the virtual representation of reality (human body, garment and fabrics), fashion designers and pattern makers now work collaboratively. The 3D representation of a garment on a 3D avatar is now the base of discussion between professionals with different technical backgrounds and vocabulary - before a single piece of fabric is cut and assembled! Thanks to body-scanning capabilities, the numerous postures of a 3D avatar can facilitate the development of styles and collections. A demanding consumer can now literally give his/her own avatar - his/her body-scan - for apparel professionals to adjust garments to his/her own morphology. The 3D avatar is at center stage, boosting virtual try-ons. The lecturer will present how the 3D representation of postures, garment pieces, and fabrics are crucial in making informed decisions, before a garment is produced. Both ready-to-wear and made-to-measure market segments will benefit from a 3D-based enhanced collaboration between fashion designers and pattern makers.


3D body-scanning, 3D prototyping, virtual try-on, 3D avatar, mannequin, garment, customization, fashion, apparel, designer, pattern maker, technical designer


Full paper: 13.056.pdf
Proceedings: 3DBST 2013, 19-20 Nov. 2013, Long Beach California, USA
Pages: 56-61

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